Worlds Intertwined
This is my entry for the GMTK GamJam 2021.
It is all about solving puzzles (and some platforming) in a world where thinks are linked together, weather you can touch them or not .
Keys you might need but are not explained in the game:
P: Brings you back to the main menu (Use this to reset the level)
R: Respawns you at the start of the level, without resting it.
All mechanics explained ...
... if the tutorials were not good enough (wich they are not)
You move with A and D and jump with Space.
Your target is to get to the yellow platform.
When you press T some parts of the world are activated, some deactivated. When things are active you can collide with them. Inactive objects are more transparent. Inactive objects still collide with the ground, but not with things that are currently active. In wich world a thing is , is indicated by a red or blue outline.
Some red cubes my be bound to a blue cube (or vise versa), thous will move together, except for if you activate the "desynced " mode . This can be done by touching the object that has a blue and red outline. If in its center blue and red touch it means the worlds are in sync, if they are divided by a black line it means they are in desync.
Status | Released |
Platforms | HTML5 |
Author | Kauruck |
Genre | Platformer, Puzzle |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam |
Average session | A few seconds |
Inputs | Keyboard |
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